UI & Multiplayer | 2 - 18 May 2024


Welcome to our periodic devlog summing up what's up with the game development !  ๐Ÿ˜

This post dives into the various aspects I've been working on between the 2nd and 17 of May 2024.

Conception

Firstly I defined what were the cultivation realms which we can reach as a player.  As you can see below, :

  • There are 16 realms with a minimum level of experience for each that is needed to 
  • Each realm will increase overall stats for the player
Cultivation realmss

User Interface

Inventory & Stats

Now all of the main UI elements will be put together in a TabContainer which makes it easier for me to develop but also for the player as it's less of a struggle to have it all centralised here, rather than having many buttons everywhere !

And below you can see that equipment stats are synchronised with the UI, as it separates the base stats (provided by the cultivation realm) and the equipment stats (from the inventory).


Cultivation

Another cool feature we added was the documentation of each cultivation realm the player can reach but also a tracking of the cultivation so that players can know how far they are progressing in overall.

As you can see below, the UI displays one bar for the progression in one cultivation realm and the second is the rank within a realm.  


Multiplayer

At the moment the multiplayer part is functional (kind of) but it needs a big refactoring to be working properly ! So I will work on it to have a proper authoritative server that controls all players while clients render the graphics.

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